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Categories: Computer Science: Virtual Reality (VR), Mathematics: General
Published Hands-free tech adds realistic sense of touch in extended reality
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Researchers have demonstrated a new hands-free approach to convey realistic haptic feedback in virtual reality (VR). Their 'multisensory pseudo-haptics' uses a combination of headset visuals and tactile feedback from a wrist bracelet to convey sensations of touch.
Published How can the metaverse improve public health?
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The metaverse is a technological revolution in the field of virtual reality, with potential benefits to public health research. A new article proposes several new ways in which the metaverse can help us design, test, and experience health-promoting environments to minimize the risk of non-communicable diseases.
Published AI analyzes cell movement under the microscope
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Using artificial intelligence (AI), researchers can now follow cell movement across time and space. The method could be very helpful for developing more effective cancer medications.
Published Scientific AI's 'black box' is no match for 200-year-old method
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A new study finds that a 200-year-old technique called Fourier analysis can reveal crucial information about how the form of artificial intelligence called deep neural networks (DNN) learn to perform tasks involving complex physics. Researchers discovered the technique can directly connect what a DNN has learned to the physics of the complex system the DNN is modeling.
Published Virtual and augmented reality: Researchers pioneer process to stack micro-LEDs
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Researchers are using emerging technology to demonstrate a process that will enable more immersive and realistic virtual and augmented reality displays with the world's smallest and thinnest micro-LEDs.
Published Researchers take a step toward novel quantum simulators
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If scaled up successfully, the team's new system could help answer questions about certain kinds of superconductors and other unusual states of matter.
Published Autonomous steering system keeps human drivers engaged
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Researchers have developed an automated driving system based on the concept of 'collaborative steering', which aims to increase transportation safety, efficiency, and comfort by encouraging active interaction between autonomous vehicles and their human drivers.
Published COVID calculations spur solution to old problem in computer science
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A mathematician was keen to forecast the evolution of the COVID epidemic. Instead, he ended up solving a problem which had troubled computer scientists for decades.
Published Modelling the collective movement of bacteria
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A new paper presents a mathematical model for the motion of bacteria that includes cell division and death, the basic ingredients of the cell cycle.
Published Virtual reality game to objectively detect ADHD
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A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.
Published When using virtual reality as a teaching tool, context and 'feeling real' matter
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Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.
Published Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world
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Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.
Published Does throwing my voice make you want to shop here?
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By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.
Published A peculiar protected structure links Viking knots with quantum vortices
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Original source 
Mathematical analysis identifies a vortex structure that is impervious to decay.
Published Revealing the complex magnetization reversal mechanism with topological data analysis
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The reliability of data storage and writing speed in advanced magnetic devices depend on drastic, complex changes in microscopic magnetic domain structures. However, it is extremely challenging to quantify these changes, limiting our understanding of magnetic phenomena. To tackle this, researchers developed, using machine learning and topology, an analysis method that quantifies the complexity of the magnetic domain structures, revealing hidden features of magnetization reversal that are hardly seen by human eyes.
Published Finding simplicity within complexity
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With the theory that for every action, even those seemingly complex and random, there is a math problem that describes it, a researcher is publishing a new formula that helps find that equation quickly. Yes, he's speeding up science.
Published Improving the accuracy of markerless gait analysis
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Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.
Published Purchasing loot boxes in video games associated with problem gambling risk, says study
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Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.
Published Crowding makes time seem to pass more slowly
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Testing time perception in an unusually lifelike setting -- a virtual reality ride on a New York City subway train -- an interdisciplinary research team found that crowding makes time seem to pass more slowly.
Published Math approach may make drug discovery more effective, efficient
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Researchers have devised a computer-based platform for drug discovery that could make the process more effective, more efficient and less costly.