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Categories: Computer Science: General, Computer Science: Virtual Reality (VR)
Published Will machine learning help us find extraterrestrial life?
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Researchers have applied a deep learning technique to a previously studied dataset of nearby stars and uncovered eight previously unidentified signals of interest.
Published Quantum physicists make major nanoscopic advance
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Original source 
In a new breakthrough, researchers have solved a problem that has caused quantum researchers headaches for years. The researchers can now control two quantum light sources rather than one. Trivial as it may seem to those uninitiated in quantum, this colossal breakthrough allows researchers to create a phenomenon known as quantum mechanical entanglement. This in turn, opens new doors for companies and others to exploit the technology commercially.
Published Transistors repurposed as microchip 'clock' address supply chain weakness
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A new technique uses standard chip fab methods to fabricate the building block of a timing device, critical to all microprocessors. Currently, this timing device, known as an acoustic resonator, must be produced separately, often overseas, creating a supply chain and security weakness. The technique would allow for this timing device to be integrated with the microprocessor using standard CMOS processing, rather than later bunded with the microprocessor.
Published Color images from the shadow of a sample
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A research team has developed a new method to produce X-ray images in color. In the past, the only way to determine the chemical composition of a sample and the position of its components using X-ray fluorescence analysis was to focus the X-rays and scan the whole sample. This is time-consuming and expensive. Scientists have now developed an approach that allows an image of a large area to be produced from a single exposure, without the need for focusing and scanning.
Published Spin transport measured through molecular films now long enough to develop spintronic devices
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Original source 
A research group has succeeded in measuring spin transport in a thin film of specific molecules -- a material well-known in organic light emitting diodes -- at room temperature. They found that this thin molecular film has a spin diffusion length of approximately 62 nm, a length that could have practical applications in developing spintronics technology. In addition, while electricity has been used to control spin transport in the past, the thin molecular film used in this study is photoconductive, allowing spin transport control using visible light.
Published First computational reconstruction of a virus in its biological entirety
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A researcher has created a computer reconstruction of a virus, including its complete native genome. Although other researchers have created similar reconstructions, this is believed to be the first to replicate the exact chemical and 3D structure of a 'live' virus.
Published 'Smart' walking stick could help visually impaired with groceries, finding a seat
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For people who are blind or visually impaired, finding the right products in a crowded grocery store can be difficult without help. A team of computer scientists is trying to change that.
Published Shedding light on quantum photonics
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As buzz grows ever louder over the future of quantum, researchers everywhere are working overtime to discover how best to unlock the promise of super-positioned, entangled, tunneling or otherwise ready-for-primetime quantum particles, the ability of which to occur in two states at once could vastly expand power and efficiency in many applications.
Published Can you trust your quantum simulator?
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Physicists have developed a protocol to verify the accuracy of quantum experiments.
Published Light-based tech could inspire Moon navigation and next-gen farming
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Super-thin chips made from lithium niobate are set to overtake silicon chips in light-based technologies, with potential applications ranging from remote ripening-fruit detection on Earth to navigation on the Moon. They say the artificial crystal offers the platform of choice for these technologies due to its superior performance and recent advances in manufacturing capabilities.
Published COVID calculations spur solution to old problem in computer science
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A mathematician was keen to forecast the evolution of the COVID epidemic. Instead, he ended up solving a problem which had troubled computer scientists for decades.
Published Clinical trial results indicate low rate of adverse events associated with implanted brain computer interface
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There were no safety events that required removal of the device, no infections of the brain or nervous system, and no adverse events resulting in permanently increased disability related to the investigational device.
Published Computers that power self-driving cars could be a huge driver of global carbon emissions
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Original source 
A new model quantifies emissions that will be generated by computers on fully autonomous vehicles. If self-driving cars are widely adopted, their emissions will rival those generated by all the data centers in the world today. Keeping emissions at or below those levels would require hardware efficiency to improve more rapidly than its current pace.
Published Screen-printing method can make wearable electronics less expensive
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Original source 
A new study demonstrates that electrodes can be made using just screen printing, creating a stretchable, durable circuit pattern that can be transferred to fabric and worn directly on human skin. Such wearable electronics can be used for health monitoring in hospitals or at home. Current commercial manufacturing of wearable electronics requires expensive processes involving clean rooms. While some use screen printing for parts of the process, this new method relies wholly on screen printing, which can make manufacturing flexible, wearable electronics much easier and less expensive.
Published Virtual reality game to objectively detect ADHD
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A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.
Published When using virtual reality as a teaching tool, context and 'feeling real' matter
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Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.
Published Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world
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Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.
Published Does throwing my voice make you want to shop here?
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By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.
Published Improving the accuracy of markerless gait analysis
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Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.
Published Purchasing loot boxes in video games associated with problem gambling risk, says study
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Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.